#ifndef WALLTILE_V_A_H
#define WALLTILE_V_A_H

#include <BaseObject.h>

class WallTile_V_A : public BaseObject
{
	public:
		WallTile_V_A();
		~WallTile_V_A();
		virtual std::string GetTypeName();
		virtual std::string GetTextName();
		virtual void Update(float dt);
		virtual void DoCollision(BaseObject* objectCollidedWith);
	
	private:
		truth syncComplete;

};



#endif